A 5 segundos truque para The First Berserker: Khazan
A 5 segundos truque para The First Berserker: Khazan
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General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter On-line fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
Acompanho anime desde criancinha e é um sonho realizado trabalhar com duas das superiores paixões da minha vida.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
Unlike Black Myth: Wukong, Khazan doesn't The First Berserker: Khazan feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its no frills linear structure can feel basic at times.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Isso faz parecer que parte do progresso foi jogado pelo lixo e honestamente nãeste entendi tal decisão do “resetar” certas coisas do mapa após sair dele.
Moderno soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e um suco muito bom para se repetir
Utilizando 1 visual finesse cell shading de que imita 1 anime, este jogo se destaca pela maneira tais como usa seu sistema do habilidades para passar ao jogador a sensação do de que o protagonista é poderoso.
Enquanto é normal de que jogos do visual soulslike tenham “muros” para testar a habilidade dos jogadores, demorou um Porreiro tempo até de que outro inimigo exigisse tanto quanto este terceiro chefe do game.